GAME DESIGN WITH DESIGN THINKING METHOD: NUNKİ STORY SACK DESIGN EXAMPLE


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Authors

DOI:

https://doi.org/10.26450/jshsr.2728

Keywords:

Design Thinking, Story Sack, Illustration, Graphic Design

Abstract

Design Thinking is a methodology that puts the user at the center of the design process, based on solution-oriented, innovative and creative thinking by developing different perspectives. The design thinking method can be used not only in fields such as design or graphic design but also in all sectors and initiatives to solve the problems encountered with innovative approaches, from literature to music, from education to science and social life. The design thinking method was used in the process of transforming a story sack game design into a product in this research. The story sack concept, developed by Neil Griffiths in 1995, is cloth bags containing various toys and props related to the theme, providing a fun and interactive learning environment for all children from all age groups while sharing stories. In this research, literature review was conducted on the emergence processes and benefits of story sacks, which are thought to be important for child development, which encourages parents and children to create stories in an interactive way, with a design thinking approach. In the application part of the research, the Nunki Story Sack game design process, which is shaped by the use of design thinking approach, is presented as an example. Nunki Story Pack is based on the design thinking approach, which consists of five stages: empathy, definition, idea generation, prototype and testing. The story sack is designed as a story game that allows children to participate interactively, consisting of creative story cards, wooden Nunki characters, a Nunki star map made with illustration technique, and game cards. The aim of this research is to draw attention to the contribution of story sacks to the development of their children and to present an example that designers can realize their production with creative and user-oriented solutions with a design-oriented thinking approach. It is thought that Story Packs containing storytelling art activities, which have recently become widespread in the world and which are not yet known in our country, and which include storytelling art activities, can be designed in an original way by being handled by designers in a way to include activities that develop imagination.

Published

2021-10-31

How to Cite

CAFEROĞLU, M. (2021). GAME DESIGN WITH DESIGN THINKING METHOD: NUNKİ STORY SACK DESIGN EXAMPLE. INTERNATIONAL JOURNAL OF SOCIAL HUMANITIES SCIENCES RESEARCH, 8(75), 2563–2576. https://doi.org/10.26450/jshsr.2728